No offense to those who came up with them, as they are nice in principle, but just not too shiny in implementation and I am sure, that with more time and 'resources', they could be better! The "mini-games" are already unintuitive and annoying enough without that. Some players actually want to complete each +1 Armour for each job (yeah, that would take a 'few' years if you care to do the math).Īnother thing that comes to mind is the later portion of Mercenary Ranks, where you have to play "mini-games" and if you were to fail, you need to wait until the next day (surprisingly game-time for once). If it has to look like the NPC actually needed time (sigh), can't it just be 7 days of game-time instead? One example could be something like, say, Sagheera: 7 days at worst, earth-time. One day game-time would suffice in any such case I think, when the NPC needs some time to finish something or what ever. When I did them twice within the past 2 years or so, I didn't see anyone else doing them, so one ponders why the Mamook does one have to wait, at all. This is about the content of old, that actually have a story and which some people still might want to complete one day. There should be another way of handling congestion for those, and it is possible, if you want it to be. Yeah, this is not about Assault and such 'end-game' content, which I will never agree to need such limitations either by the by. There are too many of these to even think about, but perhaps the most obvious and notorious example is the Treasures of Aht Urhgan story-line. Finish those 3 entries can received 3 silver vouchers.There may have been an age of time where it sort of kind of made sense to limit the progress when so many players were doing the Missions and Quests that still require at worst over 23 hours of wait, before one is able to continue with it.
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