The mascots for many other projects are available as add-ons from SuperTuxKart's add-ons website. Unlike Mario Kart, STK has a story associated with gameplay, similar to Crash Team Racing. Story mode is used to unlock tracks and characters for single and multi-player modes.Īt the beginning of story mode, Gnu, the leader of the free/libre and open-source world, is captured by Nolok, the villain in STK, with his spaceship. Nolok then visits Tux and tells him that he has kidnapped Gnu unless Tux and his friends can defeat Nolok, the 'King of the Karts', Gnu would become his supper. SuperTuxKart 0.7, the first version to use the Irrlicht Engine After the player defeats Nolok in Fort Magma, the final track of STK, Tux rescues Gnu from his prison. SuperTuxKart is based on TuxKart, a project initiated by Steve Baker in April 2000. Due to internal disagreements in the TuxKart project, development stalled. The project ultimately collapsed and was abandoned in March 2004. The project was forked as SuperTuxKart, but remained in an unplayable and unmaintained state. In 2006 Joerg "Hiker" Henrichs resurrected the project and, with the help of Eduardo "Coz" Hernandez Munoz, released the game in a playable state. "Auria") joined the project and eventually replaced Coz as one of the project leaders after his retirement. Historically licensed under version 2 of the GPL, in 2008 the game's source code was relicensed to the GPLv3. The game's assets (textures, models, sounds, music, etc.) are licensed under a mixture of free content and DFSG conforming licenses: GPL, CC BY, CC BY-SA, and Public Domain.
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